The Software Factory theme — scaling coding agents, the future of the SDLC, and self-improving software factories — plus the opening keynotes.
Accessible with the Engineering pass and above.
As agents improve at doing real work, humans become the real bottleneck. Luckily, the skills we need to work with agents aren’t entirely new, they've just been hiding in unexpected places. Drawing lessons from AgentCraft’s Warcraft-inspired UI for coordinating multiple agents, this talk explores how gamification can raise the ceiling for sophisticated AI orchestration while lowering the floor for everyday developers. Ido will show how visual state, spatial metaphors, and autonomy can make multi-agent systems more approachable, inspectable, and fun to use.