Build the Right Thing: Product Engineering for Software Developers

WorkshopWorkshop trackconfirmed

Build the Right Thing: Product Engineering for Software Developers

Day
Day 1 — Workshop Day
Time
12:10pm-1:10pm
Room
Track 4
Track
Workshops Day 1

Accessible with the Engineering + Workshops pass and above.

About this session

There is nothing quite as demoralizing as finishing a feature and realizing you built the wrong thing. The code is clean. The tests pass. The ticket is closed. And none of it matters. This is happening more often, not less. AI makes it faster and cheaper to implement, which means teams can now waste entire sprints on the wrong idea at unprecedented speed. The bottleneck is no longer "can we build it?" It is "should we build it?" and "are we sure we understand the problem?" This session is a condensed introduction to product engineering for builders: the skills that sit upstream and downstream of implementation. We will not try to cover everything a full-day workshop would. Instead, we will focus on the highest-leverage ideas you can apply on Monday. ### What we'll cover 1. Validate before you build Most wrong builds start with an idea that was never tested. You will learn to separate real user pain from solution-shaped requests, and practice discovery questions that surface past behavior instead of hypothetical enthusiasm. 2. Prioritize what deserves to exist Not every good idea should be built now. Especially in the AI era, "we could build this" is not a reason to build it. We will work through a practical prioritization lens, including the Kano model, to help you distinguish fundamentals from delighters from distractions before your team commits. 3. Own the feature, not just the PR Product engineering does not end at merge. You will leave with a clearer picture of end-to-end feature ownership: staying close to users, setting up simple feedback loops, and improving what you shipped instead of moving on to the next ticket. ### Format This is a 2–3 hour session with Kent C. Dodds. Expect focused teaching, real-world examples, and short interactive exercises and discussion. This is not a full simulation lab or a ticket-closing coding workshop. It is judgment practice for engineers who already know how to ship. ### Who this is for Software engineers (and technical builders generally) who: - Have shipped something polished that nobody wanted - Feel pressure to move fast with AI and want a better filter for what deserves to exist - Want stronger product instincts without becoming a PM - Care about owning outcomes, not just closing tasks Some software engineering experience is assumed. No particular stack is required. PMs and designers often find this valuable too. ### What you'll leave with - Discovery questions for ambiguous work - A prioritization lens you can use before committing to a build - A clearer model for feature ownership and post-ship feedback loops - Language for stakeholder conversations when requirements are unclear

Topics

AI ArchitectsAI in Enterprise/Fortune 500Tiny Teams (Startups, Productivity)AI Designers/Design EngineeringAI Product Management (PMs)

Speaker