What If Your Chip Design Team Moved Like a Single Body?

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What If Your Chip Design Team Moved Like a Single Body?

Day
Day 4 — Session Day 3
Time
11:40am-12:00pm
Room
Leadership 2
Track
AI Architects: AI Factories

Accessible with the Leadership (All-Access) pass and above.

About this session

Most agentic demos you've seen has a hidden assumption: one user, one session, one task. But what happens when the agent needs to coordinate with 30 other agents, across 10 disciplines, on a project that takes 12 months — where a single miscommunication costs $10-50M? Chip design is that problem. Only 14% of chips succeed on first silicon. The bottleneck isn't individual engineer speed — it's silent divergence between disciplines working from specs that drift without noticing. We built a multiplayer AI on the Anthropic Agent SDK, connected through three alignment layers: a living spec graph (System of Intent) that propagates changes and detects conflicts in real time, a tribal knowledge layer (Memory) that compounds methodology across projects, and milestone-aware execution that drives EDA tools with full design context. Each agent operates within strict spec-hierarchy boundaries enforced at the API level. Cross-agent invocations use structured tool calls with typed parameters, logged for full auditability. We talked with 15 practitioners across 8 major semiconductor and EDA companies. The universal finding: teams need alignment infrastructure, not faster copilots. We'll also share what broke — because coordination tax applies to AI agents too, and the failure modes are surprisingly instructive. This talk covers the multi-agent architecture, evaluation methodology, and lessons from deploying agentic AI in one of engineering's most complex coordination domains.

Topics

AI in Enterprise/Fortune 500

Speaker